Simon Says

Follow commands only when they say "Simon Says". Test your impulse control and selective attention!

SELECT DIFFICULTY

20

Easy

70% Simon Says, 3s response time

30

Medium

50% Simon Says, 2.5s response time

40

Hard

30% Simon Says, 2s response time

HOW TO PLAY

  1. Classic Simon Says game - Test your impulse control and selective attention
  2. You'll see a series of commands (like "Clap your hands", "Touch your nose", etc.)
  3. Only click "FOLLOW" if the command starts with "Simon Says"
  4. If the command doesn't say "Simon Says", don't click - ignore it!
  5. You earn points for correctly following OR correctly ignoring commands
  6. Wrong responses cost points - stay focused!
  7. Higher difficulties have fewer "Simon Says" commands, testing your impulse control more

About Simon Says

Simon Says is a classic game that tests your impulse control and selective attention. You'll see a series of commands (like "Clap your hands", "Touch your nose", etc.). The key rule: only follow commands that start with "Simon Says". If a command doesn't say "Simon Says", you must ignore it! This challenges your ability to suppress automatic responses and maintain selective attention - crucial executive function skills used in everyday decision-making.

Game Features

3 Difficulty Levels
Fewer "Simon Says" and faster pace on harder levels
15 Different Commands
Varied actions keep you engaged
Impulse Control Analysis
Detailed stats on your inhibitory performance

Scoring System

Correct Response
100 pts
Speed Bonus
Up to +50
Ignore Bonus
+50 pts
Wrong Response
-50 pts
Scoring Rules:
  • Following a "Simon Says" command = 100 pts + speed bonus
  • Correctly ignoring non-"Simon Says" = 150 pts (harder!)
  • Wrong action or missing a "Simon Says" = -50 pts

Correctly ignoring commands earns bonus points because it requires strong impulse control to suppress the automatic urge to follow instructions.

Training Benefits

Impulse Control
Resist automatic urges and think before acting
Selective Attention
Focus on specific cues and filter irrelevant information
Response Inhibition
Stop prepotent responses when conditions don't match
Working Memory
Hold the rule in mind while processing commands
Decision Speed
Rapidly evaluate and respond to instructions
Executive Control
Strengthen top-down cognitive regulation

Performance Tips

  • 1
    Read each command carefully - look for "Simon Says" first
  • 2
    Resist the automatic urge to act immediately on every command
  • 3
    Practice makes perfect - your brain learns the pattern
  • 4
    Stay calm and focused - rushing leads to false starts
  • 5
    Correctly ignoring commands is harder but earns more points!

Frequently Asked Questions

Q1
How do I play Simon Says?
Click "FOLLOW" when a command starts with "Simon Says". Click "IGNORE" (or let the timer run out) when the command doesn't say "Simon Says". The key is reading carefully and resisting the urge to automatically follow every command.
Q2
What's the difference between difficulty levels?
Easy: 70% commands say "Simon Says", 3s response time. Medium: 50% say "Simon Says", 2.5s response time. Hard: Only 30% say "Simon Says", 2s response time. Harder levels have fewer safe commands and faster pacing.
Q3
Why is ignoring commands worth more points?
Correctly ignoring a non-"Simon Says" command requires impulse control - you must resist the automatic tendency to follow instructions. This cognitive control is harder than simply following commands, so it earns bonus points.
Q4
What is impulse control and why does it matter?
Impulse control is the ability to resist immediate temptations or urges in favor of long-term goals. It's a crucial executive function skill used in decision-making, self-regulation, and avoiding hasty mistakes. This game specifically trains response inhibition.
Q5
How can I improve my score?
Focus on reading "Simon Says" before processing the command itself. Train yourself to pause briefly before acting. With practice, your brain learns to filter commands more efficiently, improving both speed and accuracy.